Arena Incremental
You are the champion of the arena. Enemies keep coming, each one stronger than the last. Fight, fall, grow stronger, and see how far you can go.
- Turn by turn. You strike, they strike back. Press Space or click Attack.
- Skills win fights. Start a battle with an active skill, and time them well: they need a few turns to recharge.
- Bosses are waiting. Auto mode stops before every boss. Get ready... and switch it back on when you are.
- Loot, gold and a shop after every victory. Pick your upgrades, equip better gear.
- Falling is not the end. Every run earns legacy points to unlock permanent passives and new skills. The next attempt starts stronger.
- Turn-based arena combat with a one-key attack
- Active skills: Heroic Strike, Flash of Light and Magic Shield
- Permanent progression with legacy points and a gear collection
- Six bosses with their own abilities
- About two hours to beat the game, then replay it for a better time
- English and Spanish
Two online leaderboards: the fastest time to beat the game and the furthest arena level reached. Beat the game once and a "Restart game" button appears so you can go for a speedrun.
17 October 2026 · Arena Incremental is out. Rankings are live: come and take the first place.
Game design and project direction: Zackmania. All the art was developed with artificial intelligence, and the programming was AI-assisted. This project was made to showcase ideas as a game designer and project director: the design, the balance and the decisions are the author's, and AI was the tool used to carry them out.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Zackmania |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Godot, Incremental, Pixel Art |
| Average session | A few minutes |
| Languages | English, Spanish; Castilian |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Graphics, Sounds |









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