You are the champion of the arena. Enemies keep coming, each one stronger than the last. Fight, fall, grow stronger, and see how far you can go.

  • Turn by turn. You strike, they strike back. Press Space or click Attack.
  • Skills win fights. Start a battle with an active skill, and time them well: they need a few turns to recharge.
  • Bosses are waiting. Auto mode stops before every boss. Get ready... and switch it back on when you are.
  • Loot, gold and a shop after every victory. Pick your upgrades, equip better gear.
  • Falling is not the end. Every run earns legacy points to unlock permanent passives and new skills. The next attempt starts stronger.

  • Turn-based arena combat with a one-key attack
  • Active skills: Heroic Strike, Flash of Light and Magic Shield
  • Permanent progression with legacy points and a gear collection
  • Six bosses with their own abilities
  • About two hours to beat the game, then replay it for a better time
  • English and Spanish

Two online leaderboards: the fastest time to beat the game and the furthest arena level reached. Beat the game once and a "Restart game" button appears so you can go for a speedrun.

17 October 2026 · Arena Incremental is out. Rankings are live: come and take the first place.

Game design and project direction: Zackmania. All the art was developed with artificial intelligence, and the programming was AI-assisted. This project was made to showcase ideas as a game designer and project director: the design, the balance and the decisions are the author's, and AI was the tool used to carry them out.

Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorZackmania
GenreRole Playing
Made withGodot
TagsGodot, Incremental, Pixel Art
Average sessionA few minutes
LanguagesEnglish, Spanish; Castilian
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Graphics, Sounds

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